Wesnoth logo
Wesnoth Units database

Rogue

(image) (image)

The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.
Pickpocket: Gain money for attacking your foe. Each strike scores you 1 gold. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Ripped Pocket: Unit loses 3 gold at the end of every movement. This is regardless of how many spaces the unit moves, and happens every time they move, even in the same turn.

Advances from: Thief
Advances to: Assassin
Cost: 24
HP: 40
Movement: 6
XP: 70
Level: 2
Alignment: chaotic
IDAOG Rogue
Abilities: ripped pocket, skirmisher
(image)dagger
blade
6 - 3
melee
backstab
pickpocket
(image)knife
blade
4 - 3
ranged
Resistances:
blade-30%
pierce-20%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle170%
Cave250%
Coastal Reef250%
Deep Water-0%
Flat160%
Forest270%
Frozen240%
Hills270%
Impassable-0%
Mountains370%
Mushroom Grove270%
Sand240%
Shallow Water240%
Swamp240%
Unwalkable-0%
Village170%